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3.1  Correspondence
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Sphere Levels:

**  At the second rank of Correspondence the Disciple has the 
ability to affect his own 'personal space' in various minor 
ways, he cannot yet shift himself to another location, but he 
can manipulate the spacial interrelations of those patterns 
most closely associated with himself - things he carries or 
wears, or which have a strong mystical connection to him (such 
as unique foci, familiars, the contents of a Sanctum, or items 
'Chained' to him by a more powerful mage).  This manipulation 
also allows the Mage to open 'windows' in space as outlined in 
M:tA 2nd Edition, by tuning a bit of local space to the 
sensory impressions of another location.  It does not allow 
the mage to bring any sort of pattern through such windows 
however.  The mage may still 'touch' something at a distance 
or through a scrying window, but, as patterns cannot be 
transferred in this way, the only effect is to let the mage 
use his tactile senses.  Also at this level, the mage's 
ability to work Correspondence countermagick can be expanded 
to protect defined areas, allowing him to ward a place against 
remote Correspondence effects like Scrying, Teleportation, 
Aportation, the opening of Hermes Portals and the like.


***  At this level, the mage's ability to control his 
'personal' space expands to the point that he can actually 
redefine it as existing elsewhere in the universe, thus 
disappearing, and reappearing elsewhere.  Obviously, any
patterns he could affect as part of his 'personal space' at 
the second rank can be brought along in this way.  This 
advanced control allows the mage to perform spatial 
manipulations within the confines of his personal space 
similar to those he could use on himself at the next (Adept) 
level of Correspondence.  Thus, he could hide an item in a 
personal null-space 'pocket' like a miniature 'Bubble of 
Reality' or co-locate a pattern held in one hand so that it 
appears in his other hand as well.  He can even add patterns 
to his 'personal space' in a lasting manner or create and 
remove similar links among patterns (the basis of the 'Chain' 
effect).  

****  The Adept gains a control of space and inter-pattern 
relationships in reality as a whole, he can even create 
duplicates of his personal space in multiple locations 
throughout the universe, effectively appearing to be in 
several places at the same time, or isolate his personal space 
from all others ('Bubble of Reality').  The mage does gain the 
kind of control over his personal space that he has over space 
in general as a master, but, since his personal space is still 
defined by the static definition of his own body's size, this 
has limited applications.  The mage could make a very small 
pattern seem larger, or fit a tremendous number of relatively 
small items in his pockets, for instance, but he cannot make 
himself seem to 'grow' or 'shrink' nor can he 'grow' other 
patterns to the point that they exceed the boundaries of his 
own space or 'shrink' items that are not wholly within that 
space to begin with.


Sphere Effects:

**  Conjuring Tricks:  Using his ability to manipulate the 
relationships of patterns within his personal space, the mage 
can perform many of the classic magician's tricks:  making 
small items disappear from his hands into his pockets, to 
reappear latter in his mouth, bringing a specific card to the 
top of a deck, linking/unlinking solid rings, and so forth.

**  Iaijutsu:  An Akashic trick that has largely made it into 
static reality, this allows the mage to instantly draw a 
weapon by altering it's location in his 'personal space.'  The 
weapon must be somewhere on his person.  Technically, the 
weapon is aported from its sheath or holster into the mage's 
hand, but a 'quickdraw' coincidental effect is simple enough 
to achieve.

**  Boomerang:  Often vulgar, this relatively simple effect 
returns an item to the caster's hand after it has left his 
possession for whatever reason.  The effect uses the 
correspondence range chart, and the item must be closely 
linked to the mage - either by the 'Chain' effect, or by a 
natural mystical connection such as an unique focus.

**  Catfall:  The mage cannot alter his own location within 
his 'personal space' as that space is defined by his presence 
and location in normal space, but, he can alter his 
orientation within it.  By doing so, he can perform what look 
like remarkable gymnastic maneuvers, including always landing 
on his feet.  

***  Around the Corner:  This odd technique allows the mage to 
reach around an imaginary 4th-dimensional corner and place an 
object there to be retrieved later.  The item disappears from 
normal space entirely, and can be retrieved by the mage later 
by simply reaching behind the 'corner' again.  Since the 
'corner' exists only in the mage's personal space it does not 
matter where he is when he wishes to retrieve the item.

***  Florentine:  One of the few practical applications of the 
limited ability of the Disciple to co-locate patterns within 
his personal space, this affect allows a weapon (or any other 
item for that matter) he holds in one hand to appear in his 
other hand as well.  As long as the weapon is a simple one, 
with no moving parts, both can be employed normally.

**** Deep Pockets:  The mage alters the dimensions of the 
interior of a pocket or similar storage place within his 
personal space so that it can accommodate much more than 
usual.  Effectively, any item that can fit in the pocket is 
'shrunk' down to a fraction of its normal size.

**** Aportation:  The Adept of Correspondence can cause 
objects to change their locations within normal space, 
teleporting them anywhere he desires (with enough successes).  
Objects of any size can be Aported, though larger ones 
generally require more successes, and no conjunctional use of 
Matter is required.

**** Ban:  The Adept can define a counter-relation or 'anti-
correspondence' between a given pattern and an area of space, 
making the pattern subjected to the Ban unable to enter the 
warded area.  Exactly how this functions can vary.  The 
subject can be halted at the edge of the Banned area, 
teleported to the opposite edge, or disassociated from 
everything within the area.  Straightforward correspondence 
Bans must be placed on specific areas and specific patterns, 
but, conjunctional use of Entropy or Pattern spheres can 
extend the Ban to classes of patterns and places.  For 
instance, you could use Correspondence + Life to ban any sort 
of rodent from you Chantry house, or Correspondence + Entropy 
to lay a Ban against a Nephandus preventing him from entering 
any sort of hallowed ground.  Such conjunctional Bans are 
never perfectly dependable however, as they are dependent on 
the careful definition of the class of pattern or area to 
which they apply - and a clever enemy, who discovers the 
wording of the Ban can often work around it.


Sample Rotes:

Touchie Feelie   Correspondence **  Time **
     A typical Cult of Ecstasy rote that bring voyeurism to a 
new level, this Rote lets the Cultist 'feel up' an interesting 
party regardless of where (or when) that person may be 
located.  The link involved is purely a one-way sensory 
affair, so the 'victim' doesn't usually feel anything.  Most 
Cultists don't feel that this little trick violates the 
'consensual' aspect of their beliefs, since it's just like 
looking (only more fun).
     [The rote uses the Correspondence & Time range charts, 
and provides a tactile sensory impression.  Some cultists also 
cast it to work with the sense of taste or smell as well.  
Tough no patterns or sensory impressions are transmitted to 
the subject, characters with Correspondence can note the 
effect, and anyone with Awareness or other supernatural senses 
may get a 'creepy feeling' in the area being 'touched.']
     F/X - The cultist just has a fertile (and sick) 
imagination...


Prestidigitation   Correspondence ***  Prime ** 
                   (+Any Pattern Spheres ***) 
     Being a Magician can be a handy coincidental effect, and 
this Rote lets a mage pull off pretty much any of the classic 
tricks or 'illusions' of the stage magician.
     [Correspondence is used to move objects about the mage's 
person and even to co-locate small objects (as in the old 
multiplying-ball trick).  Pattern spheres and Prime can be 
used to conjure additional patterns from nothing, Matter *** 
can be used to break and then magickally restore props, and 
Forces to provide a little pyrotechnics or spooky sound 
effects.
     F/X - Coincidental as long as you stick to 'tricks' that 
are really possible.


Transphemeration Ray Projector   Correspondence ***  Life ****
                                 Matter *** 
     It's back!  Pattern Disassociation is an occasional side 
effect of relocating persons, things, and places via 
correspondence, but the effect only lasts while the two 
patterns are superimposed.  By exposing both patterns involved 
to the rarefied energies of the Transphemeration Ray 
Projector, the Scientist can alter the underlying etheric 
vibrations of each to preserve the disassociation effect, at 
least for the duration of the Projector's use.
     [Correspondence is used in a sort of reverse of the more 
typical 'Chain' effect, severing all association between the 
two patterns.  Matter and Life are used to alter the 
respective patterns to conform to the disassociated state for 
the duration of the Rote.  Note that the patterns are only 
disassociated from each other, in contrast to the more broadly 
applicable forms of Matter Pattern Disassociation possible 
with Matter 5.]
     F/X - Typically Vulgar.


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