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"Changes to the Correspondence Sphere for the AMS"
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3.1 Correspondence
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Sphere Levels:
** At the second rank of Correspondence the Disciple has the
ability to affect his own 'personal space' in various minor
ways, he cannot yet shift himself to another location, but he
can manipulate the spacial interrelations of those patterns
most closely associated with himself - things he carries or
wears, or which have a strong mystical connection to him (such
as unique foci, familiars, the contents of a Sanctum, or items
'Chained' to him by a more powerful mage). This manipulation
also allows the Mage to open 'windows' in space as outlined in
M:tA 2nd Edition, by tuning a bit of local space to the
sensory impressions of another location. It does not allow
the mage to bring any sort of pattern through such windows
however. The mage may still 'touch' something at a distance
or through a scrying window, but, as patterns cannot be
transferred in this way, the only effect is to let the mage
use his tactile senses. Also at this level, the mage's
ability to work Correspondence countermagick can be expanded
to protect defined areas, allowing him to ward a place against
remote Correspondence effects like Scrying, Teleportation,
Aportation, the opening of Hermes Portals and the like.
*** At this level, the mage's ability to control his
'personal' space expands to the point that he can actually
redefine it as existing elsewhere in the universe, thus
disappearing, and reappearing elsewhere. Obviously, any
patterns he could affect as part of his 'personal space' at
the second rank can be brought along in this way. This
advanced control allows the mage to perform spatial
manipulations within the confines of his personal space
similar to those he could use on himself at the next (Adept)
level of Correspondence. Thus, he could hide an item in a
personal null-space 'pocket' like a miniature 'Bubble of
Reality' or co-locate a pattern held in one hand so that it
appears in his other hand as well. He can even add patterns
to his 'personal space' in a lasting manner or create and
remove similar links among patterns (the basis of the 'Chain'
effect).
**** The Adept gains a control of space and inter-pattern
relationships in reality as a whole, he can even create
duplicates of his personal space in multiple locations
throughout the universe, effectively appearing to be in
several places at the same time, or isolate his personal space
from all others ('Bubble of Reality'). The mage does gain the
kind of control over his personal space that he has over space
in general as a master, but, since his personal space is still
defined by the static definition of his own body's size, this
has limited applications. The mage could make a very small
pattern seem larger, or fit a tremendous number of relatively
small items in his pockets, for instance, but he cannot make
himself seem to 'grow' or 'shrink' nor can he 'grow' other
patterns to the point that they exceed the boundaries of his
own space or 'shrink' items that are not wholly within that
space to begin with.
Sphere Effects:
** Conjuring Tricks: Using his ability to manipulate the
relationships of patterns within his personal space, the mage
can perform many of the classic magician's tricks: making
small items disappear from his hands into his pockets, to
reappear latter in his mouth, bringing a specific card to the
top of a deck, linking/unlinking solid rings, and so forth.
** Iaijutsu: An Akashic trick that has largely made it into
static reality, this allows the mage to instantly draw a
weapon by altering it's location in his 'personal space.' The
weapon must be somewhere on his person. Technically, the
weapon is aported from its sheath or holster into the mage's
hand, but a 'quickdraw' coincidental effect is simple enough
to achieve.
** Boomerang: Often vulgar, this relatively simple effect
returns an item to the caster's hand after it has left his
possession for whatever reason. The effect uses the
correspondence range chart, and the item must be closely
linked to the mage - either by the 'Chain' effect, or by a
natural mystical connection such as an unique focus.
** Catfall: The mage cannot alter his own location within
his 'personal space' as that space is defined by his presence
and location in normal space, but, he can alter his
orientation within it. By doing so, he can perform what look
like remarkable gymnastic maneuvers, including always landing
on his feet.
*** Around the Corner: This odd technique allows the mage to
reach around an imaginary 4th-dimensional corner and place an
object there to be retrieved later. The item disappears from
normal space entirely, and can be retrieved by the mage later
by simply reaching behind the 'corner' again. Since the
'corner' exists only in the mage's personal space it does not
matter where he is when he wishes to retrieve the item.
*** Florentine: One of the few practical applications of the
limited ability of the Disciple to co-locate patterns within
his personal space, this affect allows a weapon (or any other
item for that matter) he holds in one hand to appear in his
other hand as well. As long as the weapon is a simple one,
with no moving parts, both can be employed normally.
**** Deep Pockets: The mage alters the dimensions of the
interior of a pocket or similar storage place within his
personal space so that it can accommodate much more than
usual. Effectively, any item that can fit in the pocket is
'shrunk' down to a fraction of its normal size.
**** Aportation: The Adept of Correspondence can cause
objects to change their locations within normal space,
teleporting them anywhere he desires (with enough successes).
Objects of any size can be Aported, though larger ones
generally require more successes, and no conjunctional use of
Matter is required.
**** Ban: The Adept can define a counter-relation or 'anti-
correspondence' between a given pattern and an area of space,
making the pattern subjected to the Ban unable to enter the
warded area. Exactly how this functions can vary. The
subject can be halted at the edge of the Banned area,
teleported to the opposite edge, or disassociated from
everything within the area. Straightforward correspondence
Bans must be placed on specific areas and specific patterns,
but, conjunctional use of Entropy or Pattern spheres can
extend the Ban to classes of patterns and places. For
instance, you could use Correspondence + Life to ban any sort
of rodent from you Chantry house, or Correspondence + Entropy
to lay a Ban against a Nephandus preventing him from entering
any sort of hallowed ground. Such conjunctional Bans are
never perfectly dependable however, as they are dependent on
the careful definition of the class of pattern or area to
which they apply - and a clever enemy, who discovers the
wording of the Ban can often work around it.
Sample Rotes:
Touchie Feelie Correspondence ** Time **
A typical Cult of Ecstasy rote that bring voyeurism to a
new level, this Rote lets the Cultist 'feel up' an interesting
party regardless of where (or when) that person may be
located. The link involved is purely a one-way sensory
affair, so the 'victim' doesn't usually feel anything. Most
Cultists don't feel that this little trick violates the
'consensual' aspect of their beliefs, since it's just like
looking (only more fun).
[The rote uses the Correspondence & Time range charts,
and provides a tactile sensory impression. Some cultists also
cast it to work with the sense of taste or smell as well.
Tough no patterns or sensory impressions are transmitted to
the subject, characters with Correspondence can note the
effect, and anyone with Awareness or other supernatural senses
may get a 'creepy feeling' in the area being 'touched.']
F/X - The cultist just has a fertile (and sick)
imagination...
Prestidigitation Correspondence *** Prime **
(+Any Pattern Spheres ***)
Being a Magician can be a handy coincidental effect, and
this Rote lets a mage pull off pretty much any of the classic
tricks or 'illusions' of the stage magician.
[Correspondence is used to move objects about the mage's
person and even to co-locate small objects (as in the old
multiplying-ball trick). Pattern spheres and Prime can be
used to conjure additional patterns from nothing, Matter ***
can be used to break and then magickally restore props, and
Forces to provide a little pyrotechnics or spooky sound
effects.
F/X - Coincidental as long as you stick to 'tricks' that
are really possible.
Transphemeration Ray Projector Correspondence *** Life ****
Matter ***
It's back! Pattern Disassociation is an occasional side
effect of relocating persons, things, and places via
correspondence, but the effect only lasts while the two
patterns are superimposed. By exposing both patterns involved
to the rarefied energies of the Transphemeration Ray
Projector, the Scientist can alter the underlying etheric
vibrations of each to preserve the disassociation effect, at
least for the duration of the Projector's use.
[Correspondence is used in a sort of reverse of the more
typical 'Chain' effect, severing all association between the
two patterns. Matter and Life are used to alter the
respective patterns to conform to the disassociated state for
the duration of the Rote. Note that the patterns are only
disassociated from each other, in contrast to the more broadly
applicable forms of Matter Pattern Disassociation possible
with Matter 5.]
F/X - Typically Vulgar.
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