================================================================= 3.1 Correspondence -------------------- Sphere Levels: ** At the second rank of Correspondence the Disciple has the ability to affect his own 'personal space' in various minor ways, he cannot yet shift himself to another location, but he can manipulate the spacial interrelations of those patterns most closely associated with himself - things he carries or wears, or which have a strong mystical connection to him (such as unique foci, familiars, the contents of a Sanctum, or items 'Chained' to him by a more powerful mage). This manipulation also allows the Mage to open 'windows' in space as outlined in M:tA 2nd Edition, by tuning a bit of local space to the sensory impressions of another location. It does not allow the mage to bring any sort of pattern through such windows however. The mage may still 'touch' something at a distance or through a scrying window, but, as patterns cannot be transferred in this way, the only effect is to let the mage use his tactile senses. Also at this level, the mage's ability to work Correspondence countermagick can be expanded to protect defined areas, allowing him to ward a place against remote Correspondence effects like Scrying, Teleportation, Aportation, the opening of Hermes Portals and the like. *** At this level, the mage's ability to control his 'personal' space expands to the point that he can actually redefine it as existing elsewhere in the universe, thus disappearing, and reappearing elsewhere. Obviously, any patterns he could affect as part of his 'personal space' at the second rank can be brought along in this way. This advanced control allows the mage to perform spatial manipulations within the confines of his personal space similar to those he could use on himself at the next (Adept) level of Correspondence. Thus, he could hide an item in a personal null-space 'pocket' like a miniature 'Bubble of Reality' or co-locate a pattern held in one hand so that it appears in his other hand as well. He can even add patterns to his 'personal space' in a lasting manner or create and remove similar links among patterns (the basis of the 'Chain' effect). **** The Adept gains a control of space and inter-pattern relationships in reality as a whole, he can even create duplicates of his personal space in multiple locations throughout the universe, effectively appearing to be in several places at the same time, or isolate his personal space from all others ('Bubble of Reality'). The mage does gain the kind of control over his personal space that he has over space in general as a master, but, since his personal space is still defined by the static definition of his own body's size, this has limited applications. The mage could make a very small pattern seem larger, or fit a tremendous number of relatively small items in his pockets, for instance, but he cannot make himself seem to 'grow' or 'shrink' nor can he 'grow' other patterns to the point that they exceed the boundaries of his own space or 'shrink' items that are not wholly within that space to begin with. Sphere Effects: ** Conjuring Tricks: Using his ability to manipulate the relationships of patterns within his personal space, the mage can perform many of the classic magician's tricks: making small items disappear from his hands into his pockets, to reappear latter in his mouth, bringing a specific card to the top of a deck, linking/unlinking solid rings, and so forth. ** Iaijutsu: An Akashic trick that has largely made it into static reality, this allows the mage to instantly draw a weapon by altering it's location in his 'personal space.' The weapon must be somewhere on his person. Technically, the weapon is aported from its sheath or holster into the mage's hand, but a 'quickdraw' coincidental effect is simple enough to achieve. ** Boomerang: Often vulgar, this relatively simple effect returns an item to the caster's hand after it has left his possession for whatever reason. The effect uses the correspondence range chart, and the item must be closely linked to the mage - either by the 'Chain' effect, or by a natural mystical connection such as an unique focus. ** Catfall: The mage cannot alter his own location within his 'personal space' as that space is defined by his presence and location in normal space, but, he can alter his orientation within it. By doing so, he can perform what look like remarkable gymnastic maneuvers, including always landing on his feet. *** Around the Corner: This odd technique allows the mage to reach around an imaginary 4th-dimensional corner and place an object there to be retrieved later. The item disappears from normal space entirely, and can be retrieved by the mage later by simply reaching behind the 'corner' again. Since the 'corner' exists only in the mage's personal space it does not matter where he is when he wishes to retrieve the item. *** Florentine: One of the few practical applications of the limited ability of the Disciple to co-locate patterns within his personal space, this affect allows a weapon (or any other item for that matter) he holds in one hand to appear in his other hand as well. As long as the weapon is a simple one, with no moving parts, both can be employed normally. **** Deep Pockets: The mage alters the dimensions of the interior of a pocket or similar storage place within his personal space so that it can accommodate much more than usual. Effectively, any item that can fit in the pocket is 'shrunk' down to a fraction of its normal size. **** Aportation: The Adept of Correspondence can cause objects to change their locations within normal space, teleporting them anywhere he desires (with enough successes). Objects of any size can be Aported, though larger ones generally require more successes, and no conjunctional use of Matter is required. **** Ban: The Adept can define a counter-relation or 'anti- correspondence' between a given pattern and an area of space, making the pattern subjected to the Ban unable to enter the warded area. Exactly how this functions can vary. The subject can be halted at the edge of the Banned area, teleported to the opposite edge, or disassociated from everything within the area. Straightforward correspondence Bans must be placed on specific areas and specific patterns, but, conjunctional use of Entropy or Pattern spheres can extend the Ban to classes of patterns and places. For instance, you could use Correspondence + Life to ban any sort of rodent from you Chantry house, or Correspondence + Entropy to lay a Ban against a Nephandus preventing him from entering any sort of hallowed ground. Such conjunctional Bans are never perfectly dependable however, as they are dependent on the careful definition of the class of pattern or area to which they apply - and a clever enemy, who discovers the wording of the Ban can often work around it. Sample Rotes: Touchie Feelie Correspondence ** Time ** A typical Cult of Ecstasy rote that bring voyeurism to a new level, this Rote lets the Cultist 'feel up' an interesting party regardless of where (or when) that person may be located. The link involved is purely a one-way sensory affair, so the 'victim' doesn't usually feel anything. Most Cultists don't feel that this little trick violates the 'consensual' aspect of their beliefs, since it's just like looking (only more fun). [The rote uses the Correspondence & Time range charts, and provides a tactile sensory impression. Some cultists also cast it to work with the sense of taste or smell as well. Tough no patterns or sensory impressions are transmitted to the subject, characters with Correspondence can note the effect, and anyone with Awareness or other supernatural senses may get a 'creepy feeling' in the area being 'touched.'] F/X - The cultist just has a fertile (and sick) imagination... Prestidigitation Correspondence *** Prime ** (+Any Pattern Spheres ***) Being a Magician can be a handy coincidental effect, and this Rote lets a mage pull off pretty much any of the classic tricks or 'illusions' of the stage magician. [Correspondence is used to move objects about the mage's person and even to co-locate small objects (as in the old multiplying-ball trick). Pattern spheres and Prime can be used to conjure additional patterns from nothing, Matter *** can be used to break and then magickally restore props, and Forces to provide a little pyrotechnics or spooky sound effects. F/X - Coincidental as long as you stick to 'tricks' that are really possible. Transphemeration Ray Projector Correspondence *** Life **** Matter *** It's back! Pattern Disassociation is an occasional side effect of relocating persons, things, and places via correspondence, but the effect only lasts while the two patterns are superimposed. By exposing both patterns involved to the rarefied energies of the Transphemeration Ray Projector, the Scientist can alter the underlying etheric vibrations of each to preserve the disassociation effect, at least for the duration of the Projector's use. [Correspondence is used in a sort of reverse of the more typical 'Chain' effect, severing all association between the two patterns. Matter and Life are used to alter the respective patterns to conform to the disassociated state for the duration of the Rote. Note that the patterns are only disassociated from each other, in contrast to the more broadly applicable forms of Matter Pattern Disassociation possible with Matter 5.] F/X - Typically Vulgar. =================================================================
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